版本与应用领域:
《我的世界》原生版本:1.13
已测试的Minecraft版本:
墙X:墙是一个非常有趣的迷你游戏,每个团队都被一堵墙隔开,一段时间后会被擦除。每个团队必须收集资源,建立陷阱,并为墙壁下降做准备。城墙被推倒后,队伍可以进入敌方领土并消灭他们以赢得比赛。该插件是非常功
- 多媒体介绍
- 是否支持混合端
- 不支持

Config.yml
代码:
# # # # # # # # # # # # # # # # # # # # # #
# Made by Wazup92 #
# If you really like the plugin #
# Then please dont forget to leave #
# A positive 5 stars review! #
# # # # # # # # # # # # # # # # # # # # # #
#
# Load-Delay-Ticks is the amount of delay in ticks (1/20 of a second) that the plugin takes to load up maps and some other settings on server startup / reload
# Cache-Arena-Schematics will store the arena schematics in memory all the time if enabled. This allows the rollback function to perform better & faster, however, it requires some amounts of memory (Depending on schematic size). If your memory is very limited but your processor is good, turn this option off.
# Executed commands on Player-Win variables -> %player%, %world%, Arena-Start, Arena-End -> %world%, %arena%
# Custom slots format -> 'Slot amount : Permission'
# Mystery-Box chances don't have to add up to 100%
# If Empty-Chunk-Generator is enabled, the world importing feature will import worlds with a custom generator that generates empty chunks
# Please BE AWARE. Holographic-Stats are resource intensive. and so is an animated Title
# Respawn-Potion-Effects format is 'PotionEffectType : Duration : Strength'
# For a list of PotionEffectTypes visit https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionEffectType.html
# MegaWalls random chests item format:
# Simple Format: 'Item : Amount'
# Complex Format: 'Item:Durability : Amount : name:<name> : lore:<lore> : enchant:<enchantment>:level'
# Example (1): 'IRON_SWORD : 1' -> This will give a normal iron sword
# Example (2): 'IRON_SWORD : 1 : name:&cSword' -> This will give a normal iron sword, but with a custom name!
# Example (3): 'IRON_SWORD : 1 : name:&6God Sword : enchant:DAMAGE_ALL:1' -> This will give an iron sword named 'God Sword' with a sharpness 1 enchantment
# For a list of enchantments, visit https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
# If you want to increase the chance of an item, simply add it twice or more
# For POTIONS, if your server is below 1.9 then use POTION:DURABILITY to make potions like POTION:16421, otherwise you should use the form
# POTION/SPLASH_POTION/LINGERING_POTION:POTION_TYPE:EXTENDED:UPGRADED
# Example of the form -> 'SPLASH_POTION:INSTANT_DAMAGE:false:true : 1'
Load-Delay-Ticks: 10 # tick值
Empty-Chunk-Generator: false
Cache-Arena-Schematics: true # 缓存房间Schem
use-UUID: false # 正版模式读取数据
use-Vault: false # 使用Vaulteco作为货币
String-Coins: 2000
Coins-Per-Kill: 10 # 击杀获得硬币
Coins-Per-Win: 50 # 胜利获得硬币
Min-Exp-Per-Kill: 2 # 最小击杀经验
Max-Exp-Per-Kill: 5 # 最大击杀获得经验
Celebration-Length: 10
Block-Behind-Signs: 159
Max-Warnings: 3
Party-Invitation-Length: 30
Lobby-Chat: true # 大厅说话样式
Team-Chat: true # 队伍说话样式
Spectators-Chat: true # 观战说话
Lobby-Scoreboard-Enabled: true # 大厅计分板打开
Allow-Spectators-Inventory-View: true
Load-Skins-On-Skulls: true # 加载皮肤到头颅
Disable-Natural-Mob-Spawning: true
Show-Health-On-Bow-Hit: true # 显示弓箭击杀时显示血量
Fireworks-Enabled: true # 开启烟花
Allow-Spectator-Join: true # 开启观战
Leash-Mobs: false
Give-Tracking-Compass-To-All-Kits: true
Void-Instant-Kill: false
Teleport-Mobs: true
Display-Rank-In-Chat: true
Selling-Value: 0.33
Leave-Countdown-Seconds: 5
Update-Leaderboard-Every-Minutes: 15
Broadcaster-Send-Every: 60
Check-For-Updates: false
Default-Kit: Zombie # 默认职业
Broadcast-Time: # 自动语言时间控制
- 60
- 30
- 15
- 5
- 4
- 3
- 2
- 1
Allowed-Commands: # 启动指令
- tw
- thewalls
- tell
- help
- r
- msg
- ban
- kick
- report
Mystery-Box: # 神秘箱相当于Hyp空岛的那个职业抽
Block-Type: ENDER_CHEST
Cost: 1000
Contents:
- 'Kits : 30%'
- 'Cages : 35%'
- 'Trails : 35%'
Rarities:
- 'Common : 60%'
- 'Rare : 30%'
- 'Legendary : 10%'
Party: # 组队
Default-Slots: 3
Custom-Slots:
- '4 : thewalls.party.slots.4'
- '5 : thewalls.party.slots.5'
- '6 : thewalls.party.slots.6'
Hotbar-Items: # 物品摆放
Arena-Selector:
enabled: true
slot: 1
Shop:
enabled: true
slot: 2
Party:
enabled: true
slot: 3
Profile:
enabled: true
slot: 5
Team-Selector:
enabled: true
slot: 1
Vote:
enabled: true
slot: 3
Inventory:
enabled: true
slot: 2
Quit:
enabled: true
slot: 9
Bungee-Mode: # BC模式
enabled: false
hub: lobby
restart-command: restart
Protected-Blocks:
- CHEST
- FURNACE
MySQL: # 数据库Mysql支持
enabled: false
table: TheWalls
host: localhost
port: 3306
database: database
username: root
password: root
max_uuid_size: 36
Ranks: # 等级
First-Rank-Exp: 20
Rank-Modifier: 1.3
Max-Rank: 30
Commands:
- '30 : broadcast %player% has reached the highest rank!'
Executed-Commands:
Player-Win: [] # 玩家胜利执行指令(后台执行可以用Vchat插件强制玩家执行)
Arena-Countdown: # 竞技场即将开始执行指令
- broadcast Arena %arena% is about to start in %seconds% seconds!
Arena-Start: # 竞技场开启的时候执行指令
- time set 1000 %world%
Arena-End: [] # 游戏结束执行
Killstreaks:
- '2 : give %player% beef 3'
- '5 : give %player% golden_apple 2'
- '7 : give %player% diamond 5'
Saving-Task:
Enabled: true
Save-Every-Minutes: 10
Scoreboard-Title-Animation: # 动态计分板
enabled: false
interval: 8
frames:
- '&b&lTheWalls'
- '&e&lTheWalls'
- '&b&lTheWalls'
- '&a&lTheWalls'
- '&b&lTheWalls'
- '&c&lTheWalls'
- '&e&lT&b&lheWalls'
- '&b&lT&e&lh&b&leWalls'
- '&b&lTh&e&le&b&lWalls'
- '&b&lThe&e&lW&b&lalls'
- '&b&lTheW&e&la&b&llls'
- '&b&lTheWa&e&ll&b&lls'
- '&b&lTheWal&e&ll&b&ls'
- '&b&lTheWall&e&ls'
Titles-Enabled: true
Action-Bar-Enabled: true
Custom-Maps: # 胜利地图可以使用阿里云oss作为储存!
Winner-Map:
enabled: true
texts:
- Congratulations
- ' For winning!!!'
image: https://i.imgur.com/FrgIjmJ.png
Mega-Walls: # 超级战墙设定
Wither-Health: 999 # 凋零一开始血量
Wither-Damage-Every-Five-Seconds: 5 # 凋零自动掉血
Respawn-Protection-Duration: 3
Respawn-Potion-Effects:
- 'SLOW : 3 : 5'
- 'BLINDNESS : 3 : 3'
Player-Health: # 玩家生命值
Lock-Health: true
Locked-Hearts: 20
Random-Chests: # 随机箱子的物品刷什么
enabled: true
spawn-chance: 0.05
min-items: 3
max-items: 5
possible-items:
- 'STONE : 16'
- 'DIRT : 16'
- 'WOOD : 16'
- 'WOOD : 16'
- 'WOOD : 16'
- 'SAND : 16'
- 'WEB : 4'
- 'MILK_BUCKET : 1'
- 'BUCKET : 1'
- 'SNOW_BALL : 8'
- 'MONSTER_EGG:54 : 1 : name:&cZombie'
- 'EXP_BOTTLE : 4'
- 'FIREBALL : 2'
- 'BREAD : 3'
- 'GRILLED_PORK : 2'
- 'GOLDEN_APPLE : 1'
- 'CAKE : 1'
- 'STONE_AXE : 1'
- 'COMPASS : 1'
- 'FISHING_ROD : 1'
- 'WOOD_PICKAXE : 1'
- 'WOOD_PICKAXE : 1'
- 'STONE_PICKAXE : 1'
- 'BOW : 1'
- 'BOW : 1'
- 'ARROW : 6'
- 'ARROW : 6'
- 'WOOD_SWORD : 1'
- 'WOOD_SWORD : 1'
- 'WOOD_SWORD : 1'
- 'WOOD_SWORD : 1'
- 'WOOD_SWORD : 1'
- 'WOOD_SWORD : 1'
- 'STONE_SWORD : 1'
- 'LEATHER_HELMET : 1'
- 'LEATHER_CHESTPLATE : 1'
- 'LEATHER_CHESTPLATE : 1'
- 'LEATHER_CHESTPLATE : 1'
- 'LEATHER_LEGGINGS : 1'
- 'LEATHER_LEGGINGS : 1'
- 'LEATHER_BOOTS : 1'
- 'LEATHER_BOOTS : 1'
- 'CHAINMAIL_HELMET : 1'
- 'CHAINMAIL_CHESTPLATE : 1'
- 'CHAINMAIL_LEGGINGS : 1'
- 'CHAINMAIL_BOOTS : 1'
- 'IRON_HELMET : 1'
- 'IRON_LEGGINGS : 1'
- 'IRON_INGOT : 3'
- 'COAL : 6'
- 'SULPHUR : 32'
- 'WHEAT : 16'
- 'LEATHER : 16'
- 'EGG : 8'
- 'DIAMOND : 1'
- 'IRON_INGOT : 2'
- 'GOLD_INGOT : 16'
- 'FLINT : 1'
Play-Again-Message: # 游戏结束后问玩家还玩不玩
enabled: true
header: '&b&m---------&e TheWalls &b&m---------'
content:
- ' '
- ' &6Click to play again!'
- ' '
footer: '&b&m----------------------------'
Lobby: lobby, -474.5, 73, -577.5, 85.350006, -4.1999965
Holographic-Stats: lobby, -484.0, 77, -571.0, 227.55003, 12.599987
Holographic-Leaderboard: lobby, -475.0, 77, -589.0, 188.10007, 15.29999
✪ 官方设置教程(建议不在战墙游戏模式下进行绑图):
代码:
STEP 1: 如果你是设置第一个游戏房间,且尚未配置游戏大厅位置,请使用指令 /tw setlobby 设置游戏大厅
* 游戏大厅指的是玩家在使用指令 /tw join 后传送的地方,这里是战墙游戏大厅,是所有房间公用的,请勿当作房间等待大厅
STEP 2: 安装 FastAsyncWorldEdit 前置插件后,使用指令 //wand 来选取地图的两个边界点(例如:东南角和西北角)
STEP 3: 使用指令 /tw create <房间名称> <队伍规格(例如4)> <最少队伍数量(例如4)> 以正式创建房间
* 该房间最少玩家数即等于队伍规格x最少队伍数量,例如4x4=16人。战墙游戏是一个考验队伍合作水平的游戏,在非单人模式情况下,建议不少于8人作为最少玩家数
STEP 4: 使用指令 /tw setlobby <房间名称> 来设置房间的等待大厅
* 游戏等待大厅指的是玩家在加入游戏房间后,在游戏尚未开始的情况下所在的地方
STEP 5: 使用指令 /tw setteamspawn <房间名称> <队伍颜色> 来设置各个队伍的出生点
* 队伍颜色可以填写:RED、GREEN、BLUE、YELLOW、LIGHT_PURPLE、GOLD等
* 插件会自动生成队伍笼子,所以你的游戏地图在队伍出生点位置无需建筑队伍笼子
STEP 6: 重复 STEP 2 的操作,选择战墙的两个边界角,然后使用指令 /tw addwall <房间名称> 以正式创建游戏中的战墙
* 游戏中的战墙应当不少于 2 个,请重复上述操作以确保所有的战墙都被设置好了,然后再进行下一步
STEP 7: 重复 上述 操作,选择可建造区域的两个角,然后使用指令 /tw addbuildingregion <房间名称> 以正式创建游戏中可建造区域
STEP 8: 如果你的游戏中还有箱子,你可以使用指令 /tw savechest <房间名称> 来保存该箱子,箱子中应当包含物品,如果你需要开启旁观者模式,请在旁观者出生的地方发送指令 /tw setspectators <房间名称>
STEP 9: 大功告成,你可以使用指令 /tw edit <房间名称> 以对房间进行进一步编辑